Fixed units getting stuck when attacking. Fixed enemy units will not attack a train. Fixed crash when trying to select empty storage in the tank. Player Score SP Missions, Not being registered - fixed Fixed IR missiles tracking an aerial targets masked by buildings ( ) Missile is able to terrain follow over rolling hills P-51 and Bf-109 - AI fourth wingman can not maintaining climb of group - fixed Collision AI with a bomb after release - fixed The logic of attack maneuvering high-speed fighters of low-speed aircraft has been corrected. AI planes do not start from ramp in some cases - fixed Helicopters can't land on the ship in some cases - fixed Crash after damage to wingman from AI group during taxi in some cases - fixed Helicopter group blocks the airfield in some cases - fixed Fixed helicopters collision on taxiway after destroying one ship in group System bar popups on top layer over the role selection window in some cases - fixed GUI Error when click on the triangular marker from task Cargo Transportation - fixed The triangular target mark from task remains on map after deleting task in some case - fixed Cannot Enter Decimals in Frequency Window - fixed Added two separated icons: S-25-O and S-25-OFM Added ability to Show Airdrome data window always, regardless of the F10 view options Added F10 Map Coordinates Picker like in Mission Editor. If WWII assets pack is absent, its units show a black Encyclopedia page More about them here: /topic/332300-warehouse-control-functions/ (Thank you to Grimes for initial testing and feedback and overall creative multiplayer and mission content creators community for driving us forward) Added warehouse management functions to DCS: World Scripting Engine:.New campaign DCS: Mi-24P The Border - Prequel by Armen Murazyan Introducing warehouse management functions for DCS: World Scripting Engine Introducing multicrew functionally for DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
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