![]() And by the end of the game, you'll not only find out what really happened, but you'll have taken over all of the street-racing territory in Palmont City. Different characters will give their takes on the night you supposedly ran off with a big red duffle bag full of cash. And during the course of the game, you'll learn more about that fateful night you skipped town. It seems that you've got a history in this town that predates the events in Most Wanted. You are then put to work, taking over the turf of the other rival street-racing crews in Palmont City. Before he can collect his bounty on you, though, your old friend Darius steps in and pays off Cross. At the start of Carbon, you're making your way to Palmont City when Cross, now a bounty hunter, catches up with you and totals your car during the chase. For those just tuning in, Most Wanted ended with you recovering your stolen car and bailing out of the city of Rockport while the overzealous, anti-street-racing Sgt. It's close, but not quite.Ĭarbon continues the story where Most Wanted left off. Still, as interesting as these controls can be, it doesn't compensate for the familiarity and ease of use of a standard gamepad. In these uncertain early days of the Wii, it's smart of EA to provide all of these different options, which, while certainly different from the norm, aren't so alien that they take too much time to learn. There are options to use this tilting to also control braking or to assign braking to the Z button. To accelerate, you aim the front of the Wii Remote down and aim it up to ease off. These control schemes use the Wii Remote like it was a gas pedal. ![]() While tilting the Nunchuk feels more tactile, it can be hard on your wrist and doesn't offer the same degree of precision as the analog stick. There are options for using the analog stick on the Nunchuk to steer, as well as simply tilting the Nunchuk from side to side to steer. ![]() The other four control schemes are different from the default, making use of both the Nunchuk and the Wii Remote, though they're pretty similar to each other. It's an extra step that takes some getting used to, and it makes this scheme feel like a bit of a hack job. By default, the steering isn't sensitive enough for you to make the game's many hard turns, though you can hold the A button to activate oversteering to compensate. It's the control scheme we've seen in several other driving games for the Wii, and it's most obviously analogous to actual driving. The actual steering is done by tilting the controller to the left or to the right, like a steering wheel. Need for Speed Carbon on the Wii defaults to a control scheme where you hold the Wii Remote sideways, using the buttons and the D pad to accelerate, brake, use your nitro boost, and so on. You can just tell that this game wasn't originally designed with the Wii in mind, and it suffers for it.Ĭarbon's controls on the Wii can be novel, but at the cost of overall playability. Some are more practical than others, but none are as precise as a standard gamepad. Additionally, it adds five different control schemes, each of which makes use of the Wii Remote's motion-sensing capabilities in a different way. Need for Speed Carbon on the Wii contains roughly the same content as it did on the Xbox and looks about as good. Now it's being followed up by Need for Speed Carbon, which downplays the role of the police chases, introduces some simple team-racing mechanics, and occasionally takes the action off the city streets and into the outlying canyons. Last year's Need for Speed Most Wanted, which featured hilariously over-the-top live-action cutscenes and seriously tense police pursuits, proved to be a high watermark for the franchise. After rebooting the franchise with Need for Speed Underground, EA has continued to produce some solid street racers under the Need for Speed banner.
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